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Tibia Money,Tibia Guide
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Sunday Jan 31, 2010
 
 
 

How to Learn Magic Spells in Tibia

Tibia, as you know, is a land of magic. There are many powerful spells to learn and master. You will soon find out that magic is one of those things you just can't do without, even if you are a knight. On a basic level, spells can provide you with food, ammunition or light, while later on you will learn how to heal yourself or to fry your enemies with deadly bolts of magical energy. In addition to spells, those who are skilled in the arts of magic are able to wield powerful wands and rods in combat. Finally, experienced spell casters learn the arcane art of binding spells of great power into runes. For a comprehensive list of all known spells please see the magic section in the library.
When starting out on your travels on the island of Rookgaard, you will find that you are unable to cast any spell. Once you have left Rookgaard and arrive on the Island of Destiny, you will not only select your vocation but also learn your very first spell. By speaking the magic words Utevo Lux, you will activate the inherent magic energy of your immediate surrounding to provide you with a decent light source for about ten minutes.
Once you have made it to the main continent, your character will be able to learn many more spells that are useful in various situations. Spells are taught by several NPCs - against a hefty fee, of course! Unfortunately, it is not possible to give an extensive list of all NPCs who can teach spells to characters, because there are too many of them. Magic shops are good places to start looking for such inhabitants, but you will not always find the spell you are looking for there, especially if you are a knight or a paladin. If you do not know where to find the local magic spell dealer for your vocation, you should ask some experienced players - preferably those who are of your own vocation. To buy spells greet the NPC, then ask him for spells. The spell dealer will present you with a choice of the spells. Spells require a minimum experience level to be used, so if you have just come over from Rookgaard you should ask for level 8 spells. Enter the name of the spell you would like to buy and confirm the deal. Provided you have the required cash you will now be able to cast the spell.
A word of advice: If you have not received a spellbook on the Island of Destiny, you should scrape your hard earned gold pieces together and buy one. Spellbooks can be bought in any of the quaint magic shops within the major cities of Tibia, or you may be able to buy them from your fellow travellers. Spellbooks are helpful, especially when you are just setting out. They will record all your spells, and although later on you will become so good at casting spells that you will not need to look them up every time, starting off with a spellbook is a good idea. Additionally, druids and sorcerers can use spellbooks like a shield to protect them from attacks.

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Saturday Jan 30, 2010
 
 
 

Tibia Party Mode Introduction

Players can form groups called "parties". All members of a party are automatically invited to the party channel . Parties are useful if you would like to hunt, train or have a duel with a friend, because the party mode allows its members to attack or kill each other without negative consequences. For this reason characters within the same party do not only have a shield mark but also a skull mark beneath their names on open PvP game worlds. The skull mark is green if the character has no other skull mark, and it can only be seen by members of same party. Keep in mind that you are running a risk whenever you join a party, because any party member can attack and even kill you without receiving a skull mark.

a) How to Form a Party
If you want to form a party, you have to invite another character. Simply right-click on the other character and select "Invite to Party". This character can accept your invitation by right-clicking your character and selecting "Join XXX's Party". The player who has invited the others automatically becomes the leader of the party. Any further characters that join will become members of the party.
The party-status of a member is indicated by a small shield mark beneath the character's name:
leader of your party
member of your party
leader of the party to which you are invited
character that has been invited to your party, but has not joined yet

Please note that each character can only be a member of one party at a time. Moreover, only the party leader can invite further characters. Additionally, a leader can always pass the leadership on to any other member of the party by right-clicking on a member and by selecting "Pass Leadership".

b) How to Leave a Party
You can leave a party by right-clicking on yourself and selecting "Leave Party". Please note that you cannot leave a party if you have a logout block. If you leave a party, your character's shield mark vanishes immediately. Also, the character's skull mark will blink noticeably for 5 seconds to warn other players that you have left the party, and that further attacks may be judged as unjustified violence. You will be dismissed from a party if you log out or you get disconnected. If the leader leaves the party or gets disconnected, the leadership will automatically be forwarded to the first invited member. If this character decides to leave the party, the second character that was invited will become leader and so on.

c) Shared Experience

To share experience points, the leader of your party must activate this feature via the context menu. If shared experience is activated, an experience bonus of 5% is granted if the defeated creature usually yields at least 20 experience points. To activate shared experience, the leader must not have a battle sign and the following requirements need to be fulfilled:

  1. Only characters that are of similar levels can share experience when hunting together. To be more precise, the lowest character in a party may not have less than two-thirds of the levels of the highest character. This means a level 40 can share experience with a level 60 but not with a level 20; or a level 200 can share experience with a level 300.
  2. The distance of all party members to the leader must be smaller or equal to 30 fields, this works also if you are one floor up or down.
  3. Finally, all party members must be actively involved. This means they must either have healed another member or attacked an aggressive monster.
  One of these 2 symbols appears beneath your character's name if all conditions are fulfilled. In this case the experience points a creature is yielding are distributed evenly between all party members. If the division of the experience points does not result in whole numbers, the result will be rounded up to the next integer. The share of a member who gets less or no experience points caused by too little stamina is reduced from the complete sum and does not affect the amount of experience points the other members are receiving. Players whose share of experience points equals at least their level will also gain soul points while hunting. In case a party member has a summon, the summon will receive its part of the experience before the shared experience is calculated.

 One of these 2 symbols appears beneath your character's name if one of the above mentioned conditions are not fulfilled. Now shared experience is deactivated until all party members fulfil all requirements again. You can easily recognise the members who do not meet the conditions by their flashing party icon. If you are that person, simply heal a party member or deal damage to a monster; or get back into the leader's range to activate shared experience again for your party. If shared experience is deactivated because the highest level has gained a level, it will not be activated until the lowest level has caught up to have no less than two-thirds of the highest character again.
Whenever, shared experience is deactivated, the experience points will be distributed according to the damage every member has been dealing out.
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Wednesday Jan 27, 2010
 
 
 

Tibia Logout Block Introduction

Normally, characters can leave the game anytime. However, if characters are currently fighting, or if they have recently been involved in some sort of violence, they will be temporarily barred from logging out. You can tell a character cannot log out by the little icon displayed in the condition indicator field underneath the inventory . As long as this icon is displayed you cannot log out, although you are of course free to shut down the client or even to turn off the computer. However, this is not a good idea since your characters will stay in the game if you do so, and they will be extremely vulnerable! For this reason it is a good idea to make sure the logout block icon has disappeared whenever you decide to leave Tibia. Characters will receive a logout block whenever they

  • attack other characters or creatures,
  • get attacked by other characters or creatures,
  • damage other characters or creatures,
  • get damaged by any means,
  • cast offensive spells or use offensive runes.

A logout block is generally lifted 60 seconds after its cause has disappeared. In other words, the duration of the logout block is set to 60 seconds each time one of the above conditions is met.
A special case of the logout block applies whenever characters engage other characters in PvP combat. As with normal logout blocks, characters affected by so-called protection zone blocks are not allowed to log out. However, in addition to the regular logout block, these characters are also barred from entering protection zones such as temples, depots or private houses to make sure all attacked characters get a chance to retaliate. Protection zone blocks last as long as logout blocks do, i.e. characters that have attacked others will be able to enter protection zones if at least 60 seconds have passed since the last time have been involved in violence.
Note: Casting certain offensive spells will also cause characters to receive protection zone blocks even if the spells are not used to attack other characters at all! Spells of this kind include all field runes as well as the "Summon Creature" spell. Protection zone blocks imposed because of such spells last for 60 seconds due to the connected logout block, provided the casting character does not get involved in combat in the meantime.
Things are more serious if a character has actually killed another character. Player killers may not log out or enter protection zones for a full 15 minutes! What's more, if the killer is involved in violence during the last minute of this period, his logout block will be extended as usual, so player killers can be barred from logging out for a long time.

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Tuesday Jan 26, 2010
 
 
 

Exploring the World In Tibia

Travelling the world of Tibia is part of the fun. However, adventurers need to know some basic things before they can start out to explore the world they are living in.

A note in advance: Before exploring a new area or dungeon it is a good idea to ask a veteran player what to expect. Remember you could get lost or run into the arms of some unfriendly creature!

a) Wilderness
There are many settlements, but for the most part they are nothing but isolated outposts of civilisation in a land that otherwise is wild and unforgiving. The wilderness is full of dangers, and even though there are some well-kept roads travelling is always risky. The following is a list of things you may encounter on your travels.

  • Blueberry Bushes: The popular Tibia blueberries grow on these bushes. To pick berries simply right-click on the bush and select "Use".
  • Grass: While grass is not as well suited for travelling as roads are, your character will be able to move reasonably fast on it.
  • Jungle Grass: Highly grown jungle grass is impassable. However, adventurers can remove it using machetes.
  • Loose Stone Piles: You should watch out for loose stone piles, since they are usually reliable indicators that there is a hidden entrance to a dungeon. You can open the entrance by using a shovel on the stone pile.
  • Roads: Roads are built for travelling, and on no ground will your character move faster than on a road.
  • Sand: Not surprisingly, sand is quite common in desert areas. It is fairly good to travel on.
  • Snow: While your characters are quite immune against its cold, snow will slow them down considerably.
  • Swamp: The eastern regions of Tibia are full of treacherous swamps. Swamps cannot be entered, so you will have to find a way around them.
  • Trees: A common sight in Tibia. It is not possible to cut down trees.
  • Water: Even though there is a special underwater area it is not possible to move on water fields, so to cross rivers or other bodies of water you will have to find a bridge or perhaps a ferry. Be careful when handling items close to water, because any items thrown into it are lost forever. It is possible to fish in water fields by using a fishing rod onto them. However, note that fishing may not work with certain water fields, or if a fish has recently been caught in the field you are fishing in.
  • Wheat: Wheat is cultivated in many areas on Tibia. Once it is ripe it can be harvested by using a scythe. A bunch of wheat can be used to bake the delicious Tibia bread.
b) Dungeons
The world of Tibia is ancient, and many different civilisations have left their mark on it. There are mysterious ruins and long-forgotten dungeons everywhere, and these remnants of past glory are now ideal hideouts for the many dangerous creatures that roam the land. Dungeons come in many forms, but there are one or two things players should know. Pay attention to the ground you are moving on, because dungeon floors are often muddy, and your character will be much slower than usual when moving on such ground. Also, note that dungeon floors can conceal secret holes. Use a pick axe on the floor to find out if there are secret openings. To go down a hole move your character onto it. However, note that you need a rope if you wish to climb up a hole. Place your character on the floor next to a rope spot and use a rope on it. Note that it is also possible to rope up other characters or creatures from above if they are placed below a hole.

c) Transportation
Even though the Tibian oceans are notoriously difficult to sail there are some fearless captains who brave the treacherous waters. These weather-beaten men of the sea will take you to almost any place for a hefty fee, provided you are a premium player. If you are on a ship from or to the Ice Islands and happen to arrive in a large crowd of Tibia adventurers, Buddel and his colleagues Svenson, Carlson and Nielson can bring you to a random nearby place outside their ship. Just greet them and ask for a kick. Note that this does not work in Svargrond.
Also, there is a flying carpet service which is famous for its convenient travels and the unrivalled speed of transportation. Unfortunately, though, this service is only available in very few places. Finally, there are rumours of an underground connection between the dwarven city of Kazordoon and the small island of Cormaya. It is said this service relies on mysterious dwarven technology, but as of yet, no hard evidence has been found that could prove the truth of these reports.
Kazordoon, however, has a very unique transportation system available for all Tibia adventurers. Within the city, little ore wagons serve the 5 most important locations: depot, shopping quarter, temple, steam boat and main gate. Once you have paid your weekly fare at Lokur in the depot, hop in the correct wagon and get quickly to the destination of your choice.
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Monday Jan 25, 2010
 
 
 

What can be find In Tibia cities

There are lots of places in Tibia,but do you know what can be find in differenr cities!This time I would like to introduce you what to find in cities :

Temples
Temples rank among the most important buildings, and they are usually found in some central area of a city. Holy places of peace and of introspection, temples are out of bounds for petty fighting between characters, so player vs. player combat is not possible there. Since temples are sacred places dedicated to the worship of the gods it is here that characters that have died are sent to. Please note that priests can cure minor wounds if your character is seriously injured. Simply ask them to heal you.

Depots
No city can do without a depot. Depots are warehouses where adventurers can safely store their hard-earned items. They typically look like large multi-storey buildings filled with many individual booths where characters can access their lockers. You can usually find depots in a central city district. Depots are protection zones where characters cannot fight each other, so they are popular places that are often crowded.
Characters can store their items in depot boxes. Depots are safe places to store items because every character has a personal box nobody else can open. To get access to your character's personal depot box simply place the character in front of any free locker and open it. You will now see your character's personal depot box. Also, if you have received any parcels or letters lately, they will arrive here. If you are a free account player you can safely store up to 1000 items in each city's depot box, while premium players are allowed to store a maximum of 2000 items per depot box.
Note: Once a depot box has reached its limit no further items may by placed in it, although it is still possible to send parcels to that depot. Any surplus item sent via mail will be safely stored until it is removed by the depot box's owner. However, no further items may be placed manually in the box until enough items have been removed.

Post Offices
Post offices are branches of the Royal Tibian Mail service which are usually found close to depots. Post office clerks sell parcels or letters that can be delivered to any depot in Tibia by the Royal Tibian Mail.
Would you like to write to a friend or to send some items to another city? The "Royal Tibia Mail" offers reliable service that makes the life of Tibia adventurers so much easier! Simply buy a letter or a fresh parcel at your local post office and write the name of the addressee as well as the name of the city you want to send it to on the letter or the parcel label. Note that the addressee's name and the city name must be entered in the first and second line respectively, so you should hit "Enter" after you have written down the addressee's name. Make sure both the name and the city are spelt correctly - a single typing error such as a superfluous letter or blank space can be enough for the sending to fail. Also, if it is a parcel you would like to send, do not forget to place the label in it.
Once your parcel or letter is ready all you have to do is to place it on one of Tibia's famous blue mail boxes. It will be sent off immediately to its destination. However, if you have made a mistake such as writing down an invalid address, your parcel or letter will not be sent off. Therefore, if you find your parcel is lying on top of the mail box instead of simply vanishing, you should pick it up again and check the address. Like all other editable texts in the game, letters and labels show the name of the most recent editor as well as the date when it was changed last above the input field. Consequently, if you receive a letter or a parcel you will always be able to see by whom and when it was actually written.

Shops
Cities are important centres of trade, and you will find there are many different items for sale in the various shops. Of course, weapons and armour shops are most popular with adventurers, but there are many more: from flowers to furniture, from food to footballs you will find there are few items your character won't be able to buy in Tibia's cities - just make sure to find the shop you are looking for. You will usually be able to find out what a shop spe******es in by looking at the items that are on display behind the shop counter, or by reading a shop board. Also, shopkeepers will be happy to tell you about their wares if you ask them what they have on offer . To trade items simply tell them you would like to buy or sell an item. A little tip in advance: You should make sure to compare prices, because they can vary from city to city. Thus, if you would like to sell some hard-earned loot, you should sell it where you can earn most!
A note on furniture shops: Very large pieces of furniture that would not fit into your backpack will be sold in handy construction kits. You can carry them in your backpack and unwrap them safely by right-clicking on the package in all rentable houses. Once they have been unpacked, you can move them around but you cannot put them back in your backpack.
Please note that there are also shops that are actually run by other players! If you would like to open up a business yourself, please see the manual section on houses for details.

Magic Shops
Another favourite with Tibian adventurers, magic shops provide adepts of magic with everything they need to carry out their trade. From magical equipment such as spellbooks or all kinds of runes including blank runes to potions and spells, you can get it all at your local magic shop. Needless to say, however, you must have the right vocation to buy spells there - fighter classes such as knights and paladins cannot buy spells in magic shops. Instead, they must turn to special NPCs who are masters of their vocations. Just like in regular magic shops, you must ask these NPCs for the spells they have on offer.
A word on potions: Magical liquids such as red health potions or pink mana potions come in flasks. If the potions are used, empty flasks remain. You should not throw these empty flasks away! Each flasks has a deposit of 5 gold pieces on it, so you should return empty flasks to any magic shop and reclaim your money - this way you can make money and protect the Tibian environment at the same time! To sell your empty flasks simply ask the shopkeeper for your deposit .

Banks
To manage the piles of gold that are gained in the incessant struggles against the evil hordes, every Tibia character has its own bank account. Even if you leave Rookgaard, you can use the money you have deposited in your bank account on main. However, if a character from the main continent has died so many times that it is sent back to Rookgaard, the money in the bank account of this character will be deleted.
The Tibian bank can be accessed in every city and offers various services:

1.Check Your Balance
Ask for your balance to find out how many gold pieces you have already gathered in your bank account. If you are bidding for a house , the bank clerk will also inform you about the amount reserved for the costs of the house and the first rent.

2.Deposit Money
To put money in your bank account, take it with you and bring it to the bank. There, tell the bank assistant how much money you would like to deposit, e.g. deposit 200 gold . You can also ask your local bank clerk to deposit all . On this command, all the money you are carrying with you will be transferred to your bank account - but of course only after the bank clerk has made sure that you really would like to do this.
Note: Characters on Rookgaard and the Island of Destiny only hold junior bank accounts. On these bank accounts no more than 1000 gold coins can be deposited.

3.Withdraw Money
To get money from your bank account, you have to ask the bank assistant to withdraw it, e.g. withdraw 50 gold . Provided you have enough money, the bank assistant will gladly hand the money to you. It is not possible to overdraw your account.

4.Transfer Money
You can also use the Tibian bank to transfer money to another character. E.g., if you would like to transfer 100 gold to the character "Tibiaplayer", ask the bank assistant to transfer 100 gold to Tibiaplayer.
Note: It is not possible to transfer money to, on or from Rookgaard or the Island of Destiny. Players in these areas only hold junior bank accounts, so they are not able to use this service.

5.Change Money
Banks offer an important service to Tibian adventurers: they change gold into platinum and platinum into crystal. Platinum and crystal coins represent gradations of gold coins, the standard Tibia monetary unit, with 1 platinum coin representing 100 gold coins and 1 crystal coin representing 100 platinum coins, i.e. 10000 gold coins! You will come to appreciate this service a lot once you have become a successful adventurer. After all, it is so much more convenient to have one's pouch filled a few platinum pieces rather than with cumbersome piles of gold!
To change gold into platinum simply say hi or hello to a bank assistant and ask to change gold for you. On the other hand, if you ask to change platinum for you, the bank assistant will ask you if you would like to change your money into gold or into crystal. Also, the bank assistant can change crystal into platinum. Note that because of the massive difference in value it is not possible to directly change gold coins into crystal coins or vice versa.

Portals of Citizenship
All characters except for those who are on Rookgaard must be citizens of one of Tibia's cities. They can select their future home city when leaving Rookgaard, and the Oracle or the Gatekeeper will teleport them to the selected city after they have finished choosing their destiny. Once characters are citizens they are teleported back to the temple of their home city whenever they die.
Unlike vocations, a character's citizenship can be changed afterwards. To select a new home city for your character you must use a portal of citizenship. These portals can be found in every city - they look like magic force fields that are shimmering with blue magic. To re-register characters to a different city simply move them into the portal of citizenship of the target city. It is possible to look up home cities of characters by looking at their character information page.

Houses
Finally, just like in real life the majority of buildings in cities are private houses that are rented by players. Characters can only enter private houses if they have been invited or if they are actually the owners. For details please see the manual section on houses .

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Sunday Jan 24, 2010
 
 
 

Traveller's Guide to the Cities In Tibia

There are numerous settlements on Tibia, but, of course, not all of them are large enough to be considered cities. At the moment there are 12 settlements who have the chartered right to call themselves cities:

  • Ab'Dendriel
    The majestic elven city of Ab'Dendriel is a jewel among Tibian cities. It is almost entirely erected on huge trees fostered by the sagacious elven tree singers, and elven magic keeps it lush and verdant despite its position far to the north of the main continent. However, even this seemingly peaceful centre of music and art has a dark side to it, because deep underneath the lovely forests troll slaves toil night and day to mine the precious metals their elven masters need to create their amazing jewellery.
  • Ankrahmun
    The sombre city of Ankrahmun is unlike any other place in Tibia. Its inhabitants do not dwell in common houses but rather in age-worn pyramids, and even though Ankrahmun is far from lifeless, it is essentially a city of death. Its inhabitants are worshippers of an obscure cult that celebrates undeath as the key to immortality, and the pharaoh himself, who is both the high priest and the primary deity of his cult, has long since entered the gruesome state of life in death. His oppressive presence is almost physically tangible all over the city, and the eerie silence emanating from his palace fills the heart of the amazed visitor with apprehension.
    Today, the majority of Ankrahmun's citizens are still living people, but being true believers of their creed they strive to follow their spiritual leader into the twilight state of undeath. To further encourage his followers' zeal the pharaoh has filled the lower levels of his own palace with skeletons and other walking dead so that those who still cling to their mortal forms may see the glory of undeath for themselves.

  • Carlin
    Carlin is the undisputed ruler of Tibia's north-western region. This venerable city has experienced a past of continuous strife and conflict, both because of civil unrest and because of the endless rivalry to Thais. However, ever since a handful of brave women took over the leadership of the city Carlin has been a haven of peace. Today, the only threat to public security comes from underground: Carlin has a major sanitary problem, for its sewers are teeming with rats, bugs and other, even less pleasant vermin.
  • Darashia
    The city of Darashia is the capital of Caliph Kazzan's desert kingdom. Erected in the middle of a huge stretch of barren wasteland, Darashia is a jewel of the desert that owes its existence to an abundance of fresh water springs. Its citizens are friendly and hospitable, and its many artisans produce items of great beauty that are sought all over Tibia. One product, however, is prized more than anything else: the delicious honey produced by the ferocious sand wasps. The Caliph effectively controls the trade of the "liquid gold", as it is often called, and he relies on it more than on anything else to keep his coffers filled.
    Unfortunately, the Caliph's loyal subjects see the matter in a slightly different light. Sand wasps are aggressive predators who do not even shy away from attacking humans, and their nests are dangerously close to the city. However, since the Caliph is not too keen to remove his most important source of income the Darashians have grudgingly accepted to live under the daily threat of being attacked by poisonous 2-foot killer insects.
  • Edron
    Despite its many impressive buildings Edron is a young city. In fact, Edron is Thais's most recent colony, and it appears the Thaians have once more founded a city which will eventually rival their own city's fame and wealth. Unfortunately, however, it has turned out that the location on which Edron was erected has not been chosen wisely, because the area is infested with vicious rotworms. Also, it is said that the trolls, goblins and orcs living to the west of Edron have dug secret underground tunnels which they are planning to use for an attack on the city.
  • Kazordoon
    Situated in a huge extinct volcano, the city of Kazordoon is the pride of the dwarven race, a miracle of science and of craftsmanship. Many generations of dwarven artisans and engineers have contributed to the creation of its beautiful halls and passageways, and countless mine workers have spent their lives extracting ore in order to help amassing the fabulous wealth that is hidden deep in the dwarven city. However, for all their pride and their wariness of outsiders dwarfs are in fact a sociable people, and anybody who is ready to spend a gold piece or two is welcome in the mighty city of Kazordoon.
    Be careful, though, for not all dwarfs are as friendly as the inhabitants of Kazordoon. The mines surrounding the city are occupied by renegade dwarf tribes who will attack anybody that is foolish enough to enter their realm.
  • Liberty Bay
    Located on Vandura, the largest of the Shattered Isles, Liberty Bay is the jewel of the South Seas. Not too long ago, the people in the lovely seaport lived together in harmony, making a living from the rich resources the land provided. Unfortunately, some Thaians found out about the natural treasures of the Shattered Isles. Soon, the formerly peaceful little settlement had grown to a real town. Oppressed by the Thaians who took over the peaceful little settlement like a huge grasshopper swarm a potato field, many of the natives are poor people today. They live in ramshackle huts in the South and rest their weary heads on straw mats after a hard day's work on the plantations. In contrast, the Thaians, under the leadership of governor Percy Silverhand, reside in splendid and luxurious mansions in the northern part of the town.
  • Port Hope
    The colony of Port Hope is one of the newer acquisitions of the Thaian Kingdom. After Port Hope was founded as a small camp on the new continent, it was soon found out that the jungle of Tiquanda was rich on valuable resources. Quite soon the tradesmen of Venore stepped in to help the kingdom in this new challenge. Neither the climate nor the constant problems could break the spirit of the colonists. People from all over the known world gather there now, looking for new opportunities or just the chance to start over. Their combined efforts have created a small but thriving community that boldly faces the dangers and problems they encounter in this new land. Surrounded by the hostile jungle full of enemies and threats they have never seen before, the town is in constant need of valiant protectors and explorers. Hunters and adventurers alike meet here for their expeditions into the jungle and share the tales of their latest missions.

  • Svargrond
    Situated on Hrodmir, the largest isle of the Ice Islands, Svargrond is for sure the coldest city in whole Tibia. There are people of 2 different backgrounds living in this chilly settlement. There are the barbarians, natives who have been in this area for a very long time, and there are settlers that originate from Carlin. Their ancestors once came here to dig for valuable ores in the close-by mines and founded a small settlement. Today, it is inhabited by natives and Carliners alike and has developed into a prospering city. It is characterised by a unique, rustic style with long blockhouses. The wealthier inhabitants of Svargrond live in large houses decorated with various ornaments. Many people, however, earn their living as fishermen or furriers. They live in cosy huts in separated quarters to the south.
  • Thais
    Thais is one of the largest cities in Tibia. Due to its long history and to the fact that king Tibianus III resides there the Thaians consider their city to be the capital of the realm, even though this has never been officially confirmed by the king. The truth is, in fact, that Thais's star has been slowly waning for a long time because other, more dynamic cities have managed to take over much of the commerce. However, for all its age Thais is still an exemplary city, and even though today many sneer at its anachronistic traditions they secretly admire Thais's dignified majesty.
    To the east of Thais a troll tribe is threatening the trade with the western cities. It is said Thaian aristocrats are keeping the army from rooting it out because troll-hunting is their favourite sport, but then that may only be another rumour intended to slander the local nobility.

  • Venore
    Venore is a bustling merchant city situated deep in the eastern marsh lands. Originally a colony of Thaian settlers, its splendour and riches are now rivalling those of its mother city. The Venorian merchants have organised themselves in mighty merchant guilds that effectively have taken over the rule of the community. Their commercial skill is legendary, but so is their proverbial stinginess - the tight-fisted Venorian merchant is a common fun figure. The Venorians' avarice clearly shows in their refusal to finance a military expedition that would finally rid Venore of the tiresome trolls living to the south and west of the city.
  • Yalahar
    Yalahar is a city that has grown so large that it even goes beyond the scope of the island it is situated on. In ancient times, the Yalahari erected this magnificent and shining city in the North where they lived together with some servants they had hired from other areas. All of a sudden, the very intelligent Yalahari vanished, leaving the city to their servants and minions. They, however, lacked the Yalahari's knowledge to maintain the city. In the course of time, Yalahar lost much of its glory and only the inner city still resembles some of its former glamour and luxury.
    The other eight city quarters have fallen victim to lack of knowledge, failed experiments, plagues, fires and even the city's size, like the sunken quarter that simply broke apart and sunk into the ocean when the land masses were no longer able to carry it. Today, it is not advisable to visit the outer quarters of the city as they are mainly populated with scary monsters, mutated or even undead creatures that attack every unwanted intruder.

Thanks for your reading,hope this guide can help you to find the cities quickly which you want to go in Tibia !  moneytibia.com is an provide superior tibia money  or tibia gold, Cheap Tibia power leveling , tibia items and tibia accounts.Welcome you can just go to have a look there!

 
 
 
 
 
 
 
Saturday Jan 23, 2010
 
 
 

Tibia Geography Introduce

There has lots of places in Tibia ,and this time I would like to give you a introduce on it: :

a) Rookgaard
Off the western shore of the main continent, the large island Rookgaard is situated in a stormy sea. This island is the first part of Tibia new adventurers explore, because King Tibianus III himself declared that any new adventurers must master the challenges of Rookgaard island before they are allowed to enter his realm.
Because of its special role Rookgaard has its own laws. No player killing is permitted there, even if you are playing on an open or hardcore PvP game world. Also, characters should have reached level 2 before they leave the village and enter the surrounding wilderness. The south western part of Rookgaard is reserved to premium players. If you are new to Tibia, you should attend the tutorial which takes place right after your arrival. You can earn your first equipment and experience points there and will learn Tibia's game mechanic. All other players also have the possibility to move on to Rookgaard's temple by telling Santiago skip tutorial. Moreover, new players are invited to take a look at the quickstart that can provide you with some valuable tips on what to do and where to go in Rookgaard.
Note: Characters cannot return to Rookgaard once they have moved on to the main continent. There is one exception to this rule, though. Characters that have been killed often enough to have their level reduced to 5 will be completely reset. Reset characters must start from scratch again, i.e. they are taken back to Rookgaard and lose their equipment, all carried items, all skills, spells, levels, and the money in their bank account. However, items stored in depots will not be deleted. Characters can get them once they have left Rookgaard.

b) Main Continent
The main continent is the biggest land mass of Tibia. It is an ancient land that is surrounded on all sides by savage seas. Due to intense volcanic activity in prehistoric times the interior of the continent is extremely diverse, often changing its face abruptly. Stretches of quiet forests and of fertile farming land are interrupted by wild rivers or by craggy mountain ranges, and a day's travel can easily bring the wanderer from a marshy swamp to an arid desert.
The long history of Tibia has left its mark upon the land. There are many ruins and ancient dungeons whose origins are lost in history, and many a place that used to be grand and glorious is now the gloomy hideout of some vile creature. However, civilised life has survived to this day, and the mighty cities of Tibia are bustling with life and commerce like they have always done.

c) Premium Areas
To the east of the main continent 2 huge islands may be found. The only way for a traveller to reach them is by boat or by flying carpet, so only premium players can go there. The island of Edron, a crescent-shaped piece of land off the main continent's north-eastern coast, is the smaller one of the 2. Its existence has been a secret for a long time, and the city that bears its name is the youngest settlement in the whole of Tibia. Darama, on the other hand, is much bigger - in fact, it is large enough to be considered a continent in its own right. In the dry eastern part, 2 rival kingdoms, the caliphate of Caliph Kazzan and the empire ruled by the pharaoh of Ankrahmun, vie for dominance over this continent. Their capitals, the thriving oasis of Darashia and the sombre temple city of Ankrahmun, are Darama's commercial and cultural centres. Moreover, there is the huge jungle of Tiquanda in the western part of Darama. The Thaian Kingdom has founded the colony of Port Hope there. 12 islands, known as the Shattered Isles, are located south of the main continent. On the largest island Vandura, the lovely seaport Liberty Bay became famous for its numerous plantations of sugar cane. In the most northern part of Tibia, the Ice Islands are located. Many years ago, a number of Carliners built a small settlement on Hrodmir, the largest of these freezing isles. Today, this settlement has developed into the prospering city Svargrond which is especially famous for its arena in which fighters can challenge various boss monsters. East of the Ice Islands, the ancient city Yalahar is located. Only the city centre still resembles its former glory. The eight outer city quarters have been destroyed by various catastrophes and are roamed by all kind of creepy and dangerous creatures. Even further east, an only recently discovered continent named Zao can be visited. Unlike on other continents, there is no larger human settlement on Zao. However, there is a large lizard city named Zzaion in the south-east which impresses with exotic architecture. Also the dwarfs have erected a small outpost named Farmine in the southern part of Zao, of course underground how it befits for dwarfs.
Note: If you happen to be in a premium area while your premium time ends, you will be automatically logged in at the temple of Thais if you are a citizen of a premium city such as Edron or Ankrahmun at the next login to the game. You will awake at the temple of your home town if you are a citizen of a non-premium city such as Venore or Carlin.
Thanks for your reading,and hope you can learn much more about the tibia geography and enjoy playing Tibia game very much! 

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Thursday Jan 21, 2010
 
 
 

Tibia Creatures, NPCs and Characters Introduction

The people and creatures who populate the world of Tibia divide into three different groups: characters, NPCs and creatures.

a) Creatures
The term creature comprises many different kinds of unpleasant life forms: from renegade humans such as amazons or black knights to ghastly undead such as vampires or ghouls, from dangerous wildlife such as wolves or bears to vicious monsters such as giant spiders or mighty dragons. Beside regular creatures you can encounter special monsters that appear rarely or only at a single location. So the world of Tibia is teeming with a large variety of species that make an adventurer's life difficult. However, characters earn experience points by killing creatures, so every adventurer who is worth his salt will sooner or later start hunting them. Don't worry about the biological diversity of Tibia: creatures have amazing reproductive abilities, and you can be sure that for every monster you kill another one will reappear sooner or later. However, note that creatures do not respawn in an area as long as characters are near. But be aware of monster raids! Sometimes creatures suddenly team up to a surprise attack on passing adventurers or even assault a city. You can find a comprehensive list of all creatures in our library section.

b) Non-Player Characters (NPCs)
The permanent inhabitants of Tibia are usually referred to as "non-player characters" or simply "NPCs". They are usually humanoid in appearance, but unlike characters they are always around, and they cannot be attacked. For the most part, NPCs are the good people who live in the villages and cities, but you can find them just about anywhere in Tibia. There are even some NPC monsters! Non-player characters can be helpful in many ways - they may trade with you, send you on quests or provide you with valuable information. Some NPCs will mark your automap with places of interest if you ask them to. Talking to NPCs takes place in the NPC channel .

c) Characters
All player avatars including your own are referred to as "characters". You can talk, trade, explore and sometimes even fight with other characters. Always keep in mind that a real person is behind every single character, so make sure to follow the Tibia Rules when dealing with other characters at all times. For further information please see the section on characters.

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Wednesday Jan 20, 2010
 
 
 

How To Deal With Magic Runes In Tibia

     As you get more adept at using magic, you will need to learn how to deal with runes. Runes are little stones which absorb magic much like a sponge absorbs water. While the majority of spells work instantly, there is a whole class of spells which only work with these stones. The magic of the spell is stored in the runes to be released at a later date when it is needed. Blank as well as already charged runes can be purchased from magic shops in the cities. Blank runes may not be cheap, but for a business-minded druid or sorcerer they provide a very good opportunity to make lots of money. Charged runes are even more expensive but you do not depend on mana or soul points to obtain them.
To cast a spell upon a blank rune, the rune needs to be held in your hand as you speak the magic words. In this way, and with enough mana and soul points, you can cast the same spell on 2 runes at once - this does not save mana or soul points, but it may save time. Once the spell is cast successfully the rune will change colour and shape. You can now use the rune like any normal, usable item by right-clicking on it, then selecting "Use with ...". Your mouse pointer will turn into crosshairs. Move it on the target in the game window and confirm by clicking on the left mouse button. Note that if you are aiming a rune at a creature, you do not have to click on the creature itself. Simply find the name of your unfortunate, soon-to-be-toasted enemy in the battle list and click on it - you will find this will make targeting runes a lot easier.
 Some runes can only be used once, while others can be used up to 99 times. If a rune has more than one charge left, a little number in the upper right corner beside your rune displays the amount of the remaining charges provided you have it in some container such as your backpack or your depot. Note that the use of runes requires a certain magic level as well as a certain experience level, so initially your character will not be able to use runes. You can find out the magic level required to use a rune by looking at it, the needed experience level can be looked up in the spells section. The experience level there, however, does not only show the level needed to use a rune, but also the level needed to create a rune.
Thanks for your reading,and hope this guide can help you to know how to deal with tibia runes and enjoying your tibia game very much ,  Welcome to our website for tibia money?cheap tibia gold  and    tibia items  service.You can come and have a look!

 
 
 
 
 
 
 
Sunday Jan 17, 2010
 
 
 

Tibia Shortcuts Introduction

This is a comprehensive list of all shortcuts that are available in Tibia.

Text Editing
Ctrl+C Copy the selected text into the clipboard. (*)
Ctrl+X Cut the selected text and put it into the clipboard.
Ctrl+V Paste text from the clipboard to the current cursor position.
Ctrl+A Mark the whole text in the current entry field.

Channels
Tab / Shift+Tab Switch between channels.
Ctrl+D Switch to the default channel.
Ctrl+O Open a new channel.
Ctrl+E Close the current channel.
Ctrl+M Show server messages in the current channel.
Ctrl+I Open the ignore list.

Help Functions
Ctrl+H Get online help for the client.
Ctrl+T Open the help channel to get help by tutors.
Ctrl+R Send a rule violation report to the gamemasters.

Automap
Alt+Home/End Zoom the automap in or out.
Alt+CursorKeys Scroll on the automap.
Alt+PageUp/Down Switch the automap to a higher or lower floor.

Control Buttons
Esc Stop any character action.
Ctrl+Q / Ctrl+L Log out from the game.
Ctrl+G Log out and switch to another character of your account.
Ctrl+P Open the VIP list.
Ctrl+B Open the battle list.
Ctrl+S Open the skills window.

Game Window
Ctrl+W Delete old messages from the game window.
Ctrl+N Hide the names and the status bars of the creatures on the game window.
Ctrl+F / Alt+Enter Switch to fullscreen mode or back to windowed mode.

Hotkeys
Ctrl+K Assign texts or actions to hotkeys.

(*) Note that there is an automatic filter in the client that will issue a security warning whenever you are about to copy a text containing a link. Simply click on "Yes" to proceed if you are sure the link is safe.
Thanks for your reading,and hope you can use these shortcuts to play as fast as you can in Tibia game!moneytibia.com offer tibia money?cheap tibia gold  and  Tibia power leveling  service.If you like playing tibia game,welcome you can come and have a look!

 
 
 
 
 
 
 
Saturday Jan 16, 2010
 
 
 

Tibia Graphics Options

Like its title indicates, this menu offers a variety of options that will allow you to change the graphics settings of the client.

  • Fullscreen Mode
    You can play Tibia both in a fullscreen mode and in a windowed mode. In fullscreen mode, Tibia will take up the whole screen, while it is possible to modify the client's size if the windowed mode is activated. You can toggle between the 2 modes by using this option. Alternatively, pressing either of the shortcuts Ctrl+F or Alt+Enter will have the same effect.
  • Available Resolutions
    Select the resolution of your choice in this box. Please note that the client will only be displayed in the set resolution if the fullsceen mode is activated. If you are running Tibia in windowed mode, the client's resolution will be adapted automatically to match the current resolution of the desktop.
  • Advanced Options
    • Select Graphics Engine
      The Tibia client supports DirectX version 5.0, DirectX version 9.0 and OpenGL. In general the client will select the best graphics engine for you when you log in for the the first time. Here you can choose which graphics engine you would like to play with Tibia if you should experience problems with the pre-selected one. Note that it is impossible to select a graphics engine that is not supported by your computer.
    • Set Ambient Light
      Here you can determine the brightness of your ambience. If you prefer to play in a mysterious and dark surrounding, you should set the ambient light slide bar as low as possible. Players that rather like to see everything in a bright light, should position the bar at 100%.
    • Show Light Effects
      Not all graphics cards are capable of drawing light effects fast enough for Tibia to run smoothly. If your system is working with such a graphics card, it may be a good idea to deactivate the light effects in order to improve overall game performance. However, this will cause the light effects to be replaced by a rather ungainly mesh of black dots, so Tibia will not look as nice as it could. Note that this option will be disabled if your graphics card is not able to draw light effects at all.
    • Don't Stretch/Shrink Game Window
      The stretching and shrinking of graphics to adapt the size of the game window is another process which can take up a lot of performance. If you check this option, the game window can only be displayed in its original size, which will make your graphics card's job easier and improve performance.
      When you start Tibia for the first time, the client will work out automatically whether or not your graphics card supports stretching and set this option accordingly.
    • Windows Mouse Pointer
      It can happen that your graphics card is not capable of drawing the Windows mouse pointer correctly. You will recognise that this is the case if the mouse pointer flickers. To counter this effect you can disable this option, which will cause Tibia to use its own mouse pointer.
    • Adjust Framerate Limit
      By using this slide bar you can modify the preset framerate limit. The default setting is "max", i.e. the client will try to produce as many frames as possible. If you find your computer's performance is bad when running Tibia, you should try reducing the framerate.

Hope it help you to know much more about the setting options and enjoy your Tibia game very much!  moneytibia.com is an provide superior tibia money  or tibia gold, Cheap Tibia power leveling , tibia items and tibia accounts.Welcome you can just go to have a look there!

 
 
 
 
 
 
 
Friday Jan 15, 2010
 
 
 

Tibia PVP Poisoning

If you think that you cant kill anyone in a PVP or Rookgaard world that you maybe get wrong .

Here's how to do it on Rookgaard :

1. Start out by finding a cup. You may be able to find them around on the ground of the city, or you may have to get level 2 and explore the caves for the cups in the chain armor quest.

2. Kill or find a dead bug or spider. Something with green blood. Use the cup with the FRESH corpse to fill it with poison. It is essential at this point that you have a cup ready to use.

3. Take the cup and go with someone who you think is a prime target, usually between levels 3 and 6 are best because their hitpoints are at the right levels and they have the right amount of gold or items.

4. Tell them that, "Did you know there is a way to drink from a person who is holding a drink?" If they seem skeptical, tell them to try putting a cup or jug or glass in their sword or shield hand. It really does work. But go hunting with them. If they get hurt or poisoned in battle, say, "I have life fluid in my hand, control + click on me and then click yourself to drink it!". At this point, you should have dropped the cup beneath your person.

5. Its very important that you do NOT move because if you do, they will see it. You might want to change your shoe color to brown as well, to help hide any showing cup, but usually they don't show. If the person does as you says and control + clicks 'you', and then clicks themselves, they will say, 'Urgh!' and start bleeding life at 10 poison damage a second.

6. It slowly bleeds down from 10 to 1 dmg, but the person, who should be slightly hurt to begin with, will die before they can go very far.

7. Be sure that you do this far from town because they can run to the bridge gaurd or the temple priest and get poison healing.- Only if they are level 7 or higher and are lucky enough to avoid monsters.

On Mainland:

The process is pretty much the same except that you should be as far from the depot or town as possible. Its good to do it on say Folda island or in a deep cave outside one of the main towns.moneytibia.com is an provide superior tibia money  or tibia gold, Cheap Tibia power leveling , tibia items and tibia accounts.Welcome you can just go to have a look there!

 

 
 
 
 
 
 
 
Thursday Jan 14, 2010
 
 
 

Tibia Money Making Step By Step

When you are playing one of the MMORG ,making money should be the most inportant thing in the game,for you should buy items  for your character to train it can level up quickly in the game,then you can kill the higher levels enemy ,this time I would like to collect good ways step by step for you to making tibia money in the game,hope you can like it very much?

1.Go to the pen of animals next to the place with the character named Tom in it, and you may find some animals there (they might already be dead). If you do see some, kill them. They may be hard to kill but it's worth it. They give no experience at all but the meat does. And maybe the ham they drop is worth money. They sell for 2 gp (gold pieces) each and the meat is 4 gp.

2.When you can't hold any more meat (when your Capacity is at 0 system told:it's too heavy), or when there are no more animals, go to a man named Willie just on the right of the pin (leave out of the north exit, then go right). Sell him ALL of your meat, cheese, and whatever food you may have (that he will accept) and get plenty of money now since there aren't many animals left now. Go south of the animal pen (go right through it and go right again until you come across a big field. Kill everything that is there: deers, chickens, rabbits, etc.) and collect their meat. And check all the dead bodies and see if anyone left anything. Now sell everything again and check the animal pen again! And repeat.

3.When you have around 300-400 gp buy this list from either Al Dee(north of willie) or Obi(Left of Toms) they all sell the same things at the same prices( either one will do the list includes Leather Legs Leather Boots And(maybe if you want to save a little money but have weaker armor out on armor) a Helmet this doesn't add up to much but it WILL when you get the list above go to the center of town(where the sewer gate is)and say:Buying Chain Armor Offer Wait until someone reply's this is the best armor in Rookguard when you get to main(main land) its worth nothing its mostly around 50 gp but can go higher Then when you get your chain armor yell(if you didn't buy a helmet)Buying Legion Or Viking Helm Offer)these are good helmets in rookguard then when you've done THAT shout Buying Kantana Or carlin Sword Offer the kantana is the BEST weapon in rookguard and carlin sword is the second best do this until your done.

4.When you get this you should be AT LEAST level 4(if you trained fist) or level 1(if you got money first when you have done this go buy a backpack from obi or al dee for 20gp and a rope and a shovel(you will need these)if you don't have enough money kill more animals for meat until you have enough this will ring up a HIGH bill but is worth it next off more training places.

5.Do one of two things:

If you went for combat first...  

  1. Leave The Rookguard Town by going NORTH from Toms place and you should see some stairs go up them and you will be on a bridge go north until you see more stairs go down them and your outside of the city(NOTE you must be at least level 2 to do this)then walk Right(--->) then when you can go south (V) until you reach water then go right AGAIN until you see a raft on the coast there will be poison spiders if there is only 1 fight it if there are 2 or more lure(this means letting it follow you)somewhere else or get a narrow space and fight them 1 by 1 if your level 4 do this if your level 5 fight them both there will be other normal spiders that wont be a problem with your new armor and weapons when everything is dead get on board the raft there should be a chest there open it up and you should receive a book go back to the town and go to the library(north of the sewer gate cant miss it) and go down the stairs go into the room with many beds and look for someone named Amber say "Hi", then Book, then yes.
  2. You should receive a short sword sell that to obi and receive some good money =)(This quest can be done as many times as you want as long as you find another book on the ground)when you have done that go back outside the city and look ALLOVER the place for monsters fight them and when you get to level 5 or 6 go to a little bridge South of the bridge to the city(go south of the bridge then north until you see it)cross over there and go south then left until you find some trolls and a tower fight the trolls and snakes you see and walk around the place looking for them(stay IN THE SWAMP(where all that green goo is) unless you want to be killed!) kill snakes and trolls when you reach level 6 or 7 its time for your first dungeon!
  3. When your in the swamp(at troll tower)go Left(<---) until you reach water then go North until you see a building there may be monsters in it but nothing to scary go inside fight off everything there(MAKE SURE TO HAVE FOOD)then go all through the cave(MAKE SURE TO HAVE A ROPE AS WELL AND A SHOVEL)until you reach level 8 THEN you may leave Rookguard (YAY) but before that finish some quests( a link at bottom of wikihow) .
If you took the money first.,follow the same path as others(kill rats trolls and snakes dungeon!)until level 8.

6.NOW the hardest part of all choosing you Vocation (job) here are the Pros and Cons of each of them:  
  1. Knight Pros: Does More Damage at lower levels uses Meele weapon(such as Kantana and carlin sword and has the highest HP out of all the vocations can get skills up higher then any other vocation Cons:Cannot attack from far away unless you wanna use a bow or spears(HIGHLY not recommended) also has the LEAST amount of mana out of all the vocations and has almost NO spells Cannot get magic level higher then 8 and is VERY DIFFICULT to get higher then 2 3 or 4
  2. Paladins Pros: Can attack from far away due to its use of Bows and spears and other Ranged weapons Has a Decent amount of spells and can get magic level fairly high has a good amount of HP and mana can use the trees and other obstacles to its advantage Con. Everything ranged uses up ammo and that can get expensive when buying(unless using spears and fighting trolls because trolls drop spears) Has average melee, and magic. Paladins and very all around characters, and very fun to play. But Paladins along with knights pay the price early on you have to train a lot. You want your Distance fighting over 60 when you hit level 20.
  3. Sorcerer Pros: Can use Magic Wands from a distance Can Make Many Runes(Including SD's(Sudden Death Runes)and they are VERY strong runes and VERY expensive Has a VERY high amount of mana then other classes The higher there ML(Magic Level) The higher there rune strength will be Cons:Wands use mana and when mana runs out you cannot use it(can still use runes though also mana can be restored by eating food) Has the LOWEST Cap(capacity this is how much you can carry) has the LOWEST HP
  4. Druids Pros: Can make Healing Runes and other Healing Spells(VERY popular and can get a lot of money) Can heal other people Uses Rods that can attack from a distance Has the HIGHEST Mana in the game Is accepted by everyone due to the fact they can make Healing runes(they can be used to HEAL other people ANYONE can use them this like a healing spell in a rock that anyone can use)The higher there magic level the HIGHER there heals will be Cons:Has the lowest HP and CAP in the game Rods use mana and when mana runs out it cant be used(can be replenished with food).

7.When you have chosen you Job go to the library and go UP the stairs and talk to the Oracle in the other room say Hi then Enter a town(the oracle will tell you what towns to choose from any will do) then tell the oracle what job you have chosen (THIS IS IRREVERSIBLE SO once you have chosen your job you CANNOT change it think twice before making your choice) then when your done say YES then your off to the mainland as your new job buy some new armor and get out there and show the world who you are made of!

Hope You can learn much more in these steps and can make much more tibia money or tibia gold for your character in the game !

 
 
 
 
 
 
 
Wednesday Jan 13, 2010
 
 
 

How To Using Items In Tibia

Using items is another action that is controlled via context menus. Open the menu by right-clicking on the item, then select "Use" with a click on the left mouse button. Items are used in a manner that is typical for their function - torches will be lit when used, food will be eaten, scrolls can be edited etc.


However, some items must be used on other items, characters or map spots in order to work. To use such items open the context menu, then select "Use with ...". On doing this the mouse pointer will turn into crosshairs. Now move the crosshairs on the item, character or map spot you want to use the item with and left-click to confirm. Typical tibia items that are used this way include ropes, shovels, potions and runes. Also bread, cakes and cookies as well as various drinks can be produced this way. E.g. if you use water on flour, you will get the dough you need to bake the delicious tibia bread. Weapons may also be used this way in order to smash many large items such as chairs, chests, etc. Note, however, that each strike only has a limited chance of success, so you may have to hit the target you want to destroy several times. Also, please note that you cannot destroy most items this way.
If you have items you need to use often such as runes or food, you can assign them to a hotkey. To assign an object to a hotkey, select the key you would like to assign the item to and click on the button "Select an object". Crosshairs appear and you can choose the item you would like to assign from your inventory. Once the tibia items is assigned to a key, you can determine whether you would like to use this item on yourself, on your selected target, or on a single target or target area which can be aimed at using crosshairs. You can also use hotkeys to assign messages you have to write frequently. The available hotkeys comprise the function keys F1-F12, Shift+F1-F12 and Ctrl+F1-F12, so you can assign a total of 36 messages and items.
All editable items in the game, e.g. blackboards, letters or scrolls, can be read and edited if you use them. Please note that the name of the most recent editor of the item is shown above the input field. Consequently, you will always be able to see who has actually written the text on the item.
Pressing the Ctrl button and holding it down while clicking on an item will work as a shortcut for using items.Thanks for your reading and hope this guide can help you to make much more tibia money for your character and enjoy your tibia game very much!

 
 
 
 
 
 
 
Monday Jan 11, 2010
 
 
 

Tibia Channels Introduction

To handle communication in Tibia effectively it has been organised in channels. You can identify the various channels by the names on top of the tabs. To switch between channels click on the tabs or use the Tab key. If more channels are open than the console can actually display, a small arrow appears beside the name of the last visible channel. By clicking on the arrow, all channels are moved forward and the hidden ones are shown. If a new message is sent in a hidden channel, the arrow turns red.
To open up a new channel click on the button with the file card symbol in the top right hand corner of the console or hit the key combination Ctrl+O. You can select an open channel from the menu by left-clicking on it with the left mouse button. Alternatively, you can open a private message channel to another player by entering the character name in the little entry line at the bottom of the dialog. If you are finished with a channel, you can click on the "X" button on the console or press the key combination Ctrl+E to close it.
As you can see on the tab, communication usually takes place in the "default" channel. However, there are many more channels in Tibia which you should be aware of. Note that not all of the channels are open to the public, so you can switch to a private channel if you prefer to keep your conversations private. Also, keep in mind that as long as characters are level 1 they can only use the default channel or write private messages. Certain players who are entrusted with game monitoring are able to write eye-catching red text. Such messages are generally important, and you should always read them carefully.

  • Default Channel
    Whenever you enter text in this channel your message will be displayed in the game window right above your character's head. All nearby characters, i.e. those who are visible on the game window will be able to read what you are saying.
    It is possible to raise or lower your character's voice. To do so click on the little volume icon in the bottom left hand corner. The default setting is one sound wave, i.e. normal loudness. If you click on the icon once, your character will yell next time you are entering text, i.e. he will be heard over a great distance. If you click twice, however, both sound waves will disappear, and your character will whisper the next line of text you enter. Only characters that are standing next to your own character will hear what you are saying.
    Alternatively, it is also possible to raise or lower your voice by pressing the hash key "#" as well as a letter that will specify the loudness of your character's statement in front of the text. Thus, "#w [Text]" will cause the following message to be whispered, while putting #y in front of the text will result in a yell and #s will make your character say the following text normally. Note that messages that are entered after #s, #y or #w are always posted in the default channel, regardless of which channel is open while it is entered. Also, keep in mind that there is a delay of 30 seconds on yelling, so characters cannot yell more than 2 messages per minute.
    A final note: If you find that the game window is covered by too many statements, you can speed up the automatic removal of statements by using the key combination Ctrl+W.
  • Server Log Channel
    In the server log channel, you will receive all kind of server messages. Among others, you can see here how much damage you take, how much damage you deal out or how much damage your summons cause, provided you have not disabled status messages in the console. Also, the loot of all monster that you or members of your party have defeated is shown in this channel. Further, you receive information on raids, the tutorial hints, and all messages you get from looking at things. In addition, you can see the time of your last visit in the server log and will be informed if the server is going offline in the next few minutes for server save or an update.
    Different from the other channels, you can only receive messages in this channel. If you try to say something in this channel, it will be automatically sent to the default channel and your message will be displayed in the game window right above your character's head.
    Just like default, the server log channel cannot be closed. However, just like every other channel, you can move it to the end if you prefer to see other channels instead.
  • NPC Channel
    In this channel you can talk to an NPC that is standing near you. Simply greet an NPC either in default or in the NPC channel with hi or hello, and the NPC channel will open up automatically. Continuing the conversation will only work in this channel.
    Talking to NPCs is generally done by using key words. Sometimes key words are marked in a different colour, sometimes you have to use your imagination to find the right words. Typical key words include name, job, help or mission. If you are looking for new clothes, words like outfit or addon could be useful. You should always watch out for core phrases that will give you a hint on what to look for. However, make sure you do not use swear words when a non-player character is near. Many of them are easily offended, and they may punish you harshly if you insult them!
  • Game-Chat Channel
    The game-chat is a chat channel that is open to all players. Any topic that is discussed in this channel must be related to Tibia in some way.
  • Trade Channel
    Like its name says, this is a public channel that is reserved for in-game trading. If your character has a vocation and there is something Tibia-related you would like to advertise, this is the channel to use. You can buy and sell items in this channel, but you can also use it to look for a team to fulfil a quest or for members to your guild. If you see something interesting there, you should send a private message to the posting character and work out the conditions.
    Note: To avoid confusion the trade channel features an extended message delay of 2 minutes, i.e. players cannot post more than one message per 2 minutes. Of course, it is not possible for characters to post messages in the trade channel while they are muted.
  • Trade-Rookgaard Channel
    Since characters cannot travel from the main continent to Rookgaard or vice versa to trade with each other, there is a separate trade channel for all characters on Rookgaard. All characters without a vocation can search or make offers in this channel. Just like in the trade channel on main, you should message the posting character if you see an interesting offer here and negotiate the price.
  • RL-Chat Channel
    The so-called "Real life" chat is another public chat channel. Unlike the game-chat, however, players are allowed to discuss any topic they wish and that does not violate another Tibia Rule on this channel. Also, this is the only channel in Tibia where discussions in languages other than English will be tolerated. Needless to say, conversations about Tibia are not considered to be off-topic in this channel.
  • Help Channel
    The help channel is a public channel in which you can turn to the tutors for help if you have a question on topics such as the client controls, the use of accounts, the official website or on general game play. You can recognise tutors on the help channel by the noticeable orange colour of the text they write. Please keep in mind that it is not the tutors' duty to answer in-depth questions about game content such as quests.
  • Private Chat Channels
    If you are a premium player, you can open a private chat channel. You can invite any player you like to this channel. Simply right-click on characters or on their names on the VIP list or some other channel and select "Invite to private chat". Alternatively, you can right-click on the private chat channel tab. This will open up a different context menu which will give you an extended range of options. Apart from inviting players, you can also exclude players from your private chat channel by using this menu. To do so click on "Exclude player", then enter the character's name in the dialog. Finally, note that you can also invite or exclude players by entering a hash symbol "#" and a letter that specifies the action you want to take. Thus, "#i [Name]" will invite a player, while "#x [Name]" will exclude the character from your private chat channel.
    Players who have been invited on a private chat channel will receive a message. They can join the channel by selecting it from their channel menus. Private chat channels are closed if the character that has opened it decides to do so. If the player who has started the channel leaves the game without closing his private channel, it will remain until the last participant closes it or logs out.
  • Party Channels
    In the party channel you can talk undisturbed with members of your party, e.g. to plan the tactics for your next fight. Whenever you enter a party, you are automatically invited to the party's channel. To join the channel, it must be selected from the channel menu. Whenever you leave a party or the party is disbanded, you are no longer able to use this channel. If you get reinvited to the party, you need to join the channel again. Only members of your party can join the same party channel like you.
  • Guild Channels
    Finally, if you are a member of a guild, you will be able to enter a special channel that carries your guild's name. Guild channels are private, so it is not possible to invite a player who is not a member of the guild to this channel.
    During a guild war, it will be displayed in the the guild channels of the involved guilds whenever a guild has scored a kill along with the total of all kills reached in this war. Of course, also the end of a war and its outcome will be announced here.

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