Poser 7: PHYSICS
The PoserPhysics Plug-in for
Poser 7 creates animation simulations for Poser 7 scenes at the touch
of a button ? no programming or physics knowledge is required!
Simply
set up a scene with figures and props, click the "Run Simulation"
button, and your scene will be animated. As the simulation runs, it
stores the prop and figure positions as keyframes in the Animation
Palette, so you can play the simulation back in real-time, or render
the simulation as a movie.
PoserPhysics enables
gravity, joints and collisions to be applied to the elements in your
Poser scene. Using the ODE physics engine as the basis for animating of
your scene, PoserPhysics provides rigid body and ragdoll simulations.
More advanced users may wish to create additional behavior, such as
joints and motors, which can be accessed through the PoserPhysics
Python API, which does require some coding skills.
Apply Physics to Any Prop or Figure
Any figure or prop can be used in the PoserPhysics simulation. The way
they are used depends on the type of prop or figure:
- Poser Props/Primitives
- Box and ball props can be moveable in the physics simulation. In
addition, PoserPhysics adds a Capsule primitive, and any prop that are
not Balls (spheres), Boxes, or Capsules can have their simulation shape
specified (as box, spherical or capsule) prior to the simulation, so
that their collision shape is known. Large scenery figures are
stationary in the scene, providing an environment for other objects to
bounce off. - Poser Figures - Poser human figures can be automatically
simulated as gragdollsh, and given Bounce and Density characteristics
to generate accurate simulations. Poser 7 human figures are fully
supported, as well as some animals and third party figures. - Poser Clothing and Hair - Both props parented to a figure
(hair, shoes, hats, weapons), and other figures conformed to a figure
(clothing, hair, etc) will follow the figure through the animation,
which gives you the ability to run the PoserPhysics simulation, and
then run dynamic hair and cloth simulations to be included in your
animation.
Generate Fast and Accurate Simulations!
PoserPhysics works quickly to generate accurate, realistic animation
simulations. A single sphere in a scene will generate 100 frames of
simulation in 1 to 2 seconds. Adding a human figure to the scene will
generate approximately 1 frame per second. For example, a scene with 5
CasualJessis and 5 CasualJames, all with ragdoll simulation, falling on
top of each other, takes approximately four minutes to create 50
animation frames.
Requirements
Compatible with Poser 7.
PoserPhysics originally developed by Physicalc.
Posted at 01:00AM Jul 13, 2007
by ko maruyama in Software |