It's easy being green
Rhythm & Hues (R&H), one of Hollywood's premier visual effects and animation powerhouses, turned to MAXON's BodyPaint 3D, to address a myriad of complex texture painting challenges associated with the creation of central scenes and characters in the recently released Universal Pictures feature film, The Incredible Hulk (Hulk) - most notably, The Hulk's distinctive muscle-popping green skin.
Posted at 12:00PM Jul 08, 2008 by ko maruyama in PR News | Comments[1]
XSI: Avid's 3D unveiling of XSI 7
After years of extensive research and development, SOFTIMAGE is unveiling the latest version of its professional 3D animation software that will truly challenge and change the entire 3D industry.
XSI 7 will introduce the ICE platform (Interactive Creative Environment)--a visual, node-based, programming environment that allows artists to Code less and Create More!! Particle-based effects, deformations and general 3D visual effects magic will be easier and faster--for both Technical Directors and 3D Artists!
We plan to begin shipping XSI 7 by SIGGRAPH (August 12-14, Los Angeles).

Posted at 02:00AM Jul 08, 2008 by ko maruyama in Software | Comments[1]
depth of field: Invigorator
What's happened to Stephen Schleicher's tutorial about depth of field and Zaxwerks Invigorator? It is under a different link, but it's the same article from 2004, which will show you how to make movies like the one below.
Posted at 12:01AM Jul 08, 2008 by ko maruyama in Free Stuff-n-Downloads | Comments[1]
Zax reflects your greatness
Reflections are a killer - you have to precomp all of that stuff into multiple comps, then flip a null (you did attach it to a null, right?) so you can control all of those secondary tweaks - and move back and forth to see if it's working for you.
Well, now Zaxwerks is producing REFLECTOR, a plugin which helps you to create those reflections in After Effects easily.
You can find it on Zax's website here: (for Mac and Windows) REFLECTOR FOR AE
Posted at 12:00AM Jul 08, 2008 by ko maruyama in Software | Comments[1]