Game Language Glossary
It was George Orwell who wrote so profoundly about the idea of how the changing of words changes the meaning of things and this changes the minds of people who rely on those words for understanding. Distilled down from its profound social remaifications we can certainly see that in learning and understanding its the language and the terminology that is the key. The Help system or manual for a complex creative software tool such as an NLE is a prime example; the Help is only helpful if you know the name of the 'thing' you're looking for. Without knowledge of 'names' and the linguistic terms of reference the Help is about as useful as tits on a bull.
It is this context that
this gloassary site from game research theorist Jesper Juul, taken from his book, provides a exceptional platform for cutting through the barrier to understanding the game world and its profound impact on all cinematic forms.

Within five years the overwhelming majority of movie-goers will also be gamers. This impact this will have on the expectations of the viewer and their relationship with the moving image will fundementally alter how we make movies over the net 50 years. Get with the program now and learn the language or find yourself cinematically illiterate within a decade.
Posted at 01:00AM Oct 01, 2007
by Mike Jones in 3D graphics & gaming |