re-thinking the NLE.
A question came up about the strenghts, pros and cons of two NLE's - Vegas and Premiere Pro; both which I use daily. On the surface it seemed just the usual "my NLE is better than your NLE" discussion - but based on a range of comments and toughts Ive been jotting down of late; I think there is a bigger picture here to look at. Since I admire a great many things about bot these tools I thought I'd dig past the shallows to the deeper guts...

I use the Adobe production suite
everyday and have more than a dozen years behind After Effects,
Premiere, Photoshop and Illustrator. It is indeed an amazingly
comprehensive suite of applications built on a level of inter-app
integration that no one, but no one else, is even close to.
BUT... Its also a suite of apps that
have some significant flaws and some horrible inefficiencies. It also, in regard to Premiere as central NLE of the suite, a
distinctly different idealogical approach to Vegas - differecnes woth digging into as they come out of the same logic.
With Vegas and Premiere Pro you
arguably have the same sensibilities in the two - both are aiming
towards a integrated workflow where production elements and phases
are integrated rather than disparate - But the two have taken
different approaches. For Premiere its all about talking and working
tightly with other Adobe apps. Its about Premiere being part of a
tightly knitted framework of sepeartly functioning tools. A framework
that is extremely broad across the suite of apps but highly focused
within each app.
Vegas on the other hand is somewhat the
opposite approach - one tool, one application, that brings disparate
elements inside its fold rather than seek do outside what can be done
inside.
Both approaches have enormous benefits
for media producers. In Premiere Pro you have a powerful and focused
NLE with huge potential to bring in elements form related Adobe apps
- After Effects projects on the PremPro timeline is my favourite. In
Vegas you have almost total internal integration - total audio
control and options, comprehensive compositing - without ever leaving
the Vegas timeline.
As a straight visual editor there is
really nothing between them - minor things that are mostly about
personal preference; PremPro's source window/lift/extract/ripple/
3-point system is slightly slicker than Vegas. Vegas' real-time,
preview options and timeline controls are much more efficient and
flexible.
A colleague once astutely commented
that Premiere felt awkward and pedantic whilst Vegas felt too loose
and scattered. Neither statement is technically true but the comment
might have some weight in terms of 'feel'. Premiere is very fussy,
Vegas lets you do anything. Both these have severe draw backs - the
former can be seen as tedious and clumsy; the later can be inaccurate
and disorganized. It's as much about working out what type of editing
personality you are to know which is the right tool for you.
As an audio system Premiere looks great
on paper, it seams to have all the things you'd want but in reality
of use audio in Premiere is awfully clumsy and poorly implemented. The
simple fact that Stereo and Mono sound clips cannot occupy the same
audio track is just absurd beyond comprehension. Arming and recording
tracks is tedious 5 mouse clicks where one should do. I've endless
had problems with getting PP to talk to different sound cards and it
especially doesn't seem to like having more than one sound card to
choose from. Audio in Premiere is sadly a great disappointment - it
promises so much but once you get hands on it presents as audio
designed by people who dont work with audio! The only bonus for Premiere in regard
to audio is that audio tools in Final Cut Pro and Avid are EVEN
WORSE, so Adobe are at least one up on two of the competition... :) Audio in Vegas is a hands down no contest. The most complete audo tools on the market, comparable to any dedicated DAW never mind that its actually an NLE... or is it??? We'll come back to that.
As a compositing, motion graphics and
effects tool Vegas also has significantly more power, options and
flexibility than Premiere Pro. 3D track motion, unlimited point
bezier masks, parent/child track control, track displacement and
height mapping, bin/event/track and output level effects,
split-screen preview, velocity envelopes, motion blur envelopes,
transition envelopes, track level keyframing, generated media,
ability to have simultaneous multiple versions open and working
independently, adjust effects during playback with real-time preview,
compositing envelopes; all these are things that Premiere just cannot
do or doesn't have.
Of course Adobe's absolutly valid response and caveat to these
criticisms - audio and compositing weaknesses - is that PP talks
directly to After Effects and Audition/Soundbooth; so you don't need
to do these things internally. Premiere Pro doesn't need to be a
compositing and effects tool - its got After Effects for that. It
doesn't need to have super-slick audio tools, its got
Audition/Soundbooth for that. The Adobe concept is much like all
other traditional NLEs - Avid and FCP - that these 'other-things' can, and
are, to be done outside the NLE not in it. The NLE is for assembly not
generation.
This is not a sentiment I buy into. I think it is
old-school thinking and a retrograde way of conceptualising digital
production that adheres to 'the way its always been done' mentality
rather than the future what it might be...?
This is not to say that compositing in
Vegas is as good as After Effects - not by a very long shot! But as a long
time AE user I have to say that I use AE less than half as much as I
used to because there is a huge chunk of things I used to have to go
to AE for that simply dont have to any more, I stay and do it inside
Vegas. if faced with the choice to go to another application or stay
on the same timeine in Vegas I'll take the later any day if I can
achieve the same reuslt. Very often I can and do just that.
The other important element here is to
think beyond the right now - and peer into the future a bit. Vegas in
many ways points the way - Take audio in Vegas as a potential example for the future of compositing in an NLE. Audio tools in Vegas are
comparable to any DAW on the market; they are totally comprehensive
and aside from midi sequencing there is nothing you can do in
Pro-Tools, for example, that you cant do right on the timeline of
Vegas. From live input monitoring, 24bit 96k recording, punchin
punchout, monitor wet rec dry, surround sound, control surface
mixing, automation control, pitch and tempo correction, loop
sequencing, enveloping, you name it... Vegas proved that an NLE and a
DAW can coexist in the one application without trading off features
or performance of either. Is it really very hard at all to imagine complete
After Effects like functionality built inside an NLE? Can this be
anything but right around the corner?
So the techno-concept this introduces
which goes way beyond just which 'NLE is better', is to fundamentally
prompt a re-consideration of what the NLE is? Is the NLE the
system-point of assembly for media elements created elsewhere, in
other tools? Or is there a direction here for the NLE to become the
single integrated creative production platform on its own?
The former is certainly where most of
the market NLE's are and FCP and Avid most certainly treat the NLE as
assembly point rather than creative point of origin and imagery
generation. Adobe have taken one small step outside this - Premiere
Pro still as assembly point but one that sits much closer to the
creation points. Vegas by comparison takes another step beyond this
again; seemingly seeking to make the NLE much more than an assembly
point, to re-invent the NLE into a creation platform not just an
assembly one.
The other significant cinematic
evolution that's important here is the legacy of cinema stemming from
live-action photography. When the "camera on the real-world"
is the almost exclusive source of cinematic content it makes sense
that the NLE is almost exclusively an assembly point for that
photographic form. But in the 21st century live-action is very
quickly becoming an 'option' rather than a 'given'. A physical camera
is an option not an inherent apparatus. The virtual camera,
machinima, compositing, layers, 3D graphics, gaming, interactivity
all fundamentally change what the moving image is. And so too
ultimately we have to re-consider what our tools are and what our
role as editors is?
This post could have been a litany of
pros and cons of Premiere vs Vegas - or any other NLE's. I could have
said Premiere is still unstable, a memory and system hog,
inefficient and inflexible. I could have said Vegas is disorganized,
sloppy, completely lacking inter-app integration and missing key
hi-level elements such as 10bit and wide third-party plug-in support....
But all these are the trappings that
change with the wind. Underneath is a bigger picture and I think
conceptually Vegas is looking further ahead than other NLE's. Vegas seems to be re-thinking What the Editor is an what the NLE is supposed to do? Whilst other NLE's are simply re-enforcing old established patterns that may well have lost their usefullness and relevency in the digital age.
Old editors and old NLE's die hard...
I would argue that the new generation
of editors and media makers - those who see the moving image in all
its manifestations - those who see little distinction between gaming
and movies, between live action and animation, between physical
camera and virtual camera; will be drawn to a tool like Vegas which
embraces those new ideas and brings them under the one production
hood; into the one production space; rather than be chained to the
old linear, hierarchical, segmented, disjointed workflow that
privilidges certain types of media and reinforces the lower status of
others.
Posted at 01:14PM Apr 14, 2007
by Mike Jones in video |
Posted by Alex Schwindt on April 15, 2007 at 01:46 AM EST #
But NewTek SpeedEdit redifine videoediting workflow.
Story-boiards linked to time-line (an available toghether), quick background rendering, more native HDV tracks in real-time than anyone competitor (tested on Intel quad : 4 1080i layers with trajectories and a title rolling i, fuil quality...)... The update will be VST audio plugin compatible (and some others goodies like MXF reader for DVCPro HD).
A must-have !
Best regards
Posted by Titanus on April 17, 2007 at 12:49 AM EST #
http://dvinfo.net/conf/showthread.php?t=83999
Posted by Titanus on April 17, 2007 at 12:57 AM EST #
Also have worked with adobe suite, but because of constant crashes (unstable),
memory and system intensive, tedious and difficult approaches among others, I discontinued its use in my workflow.
In conclusion all have their weaknesses and their strengths...but vegas with its unique approaches is the most forward thinking, which is the path for nle's to take.
Posted by Steve Rhoden (henyort in DMN vegas forum) on April 23, 2007 at 04:31 AM EST #
Having both applications (Vegas 7 and PPro 1.5.1), I still find myself using PPro as my NLE, even though I have Vegas 7 installed. I just can't seem to wrap my head around how things are done. Is this something that you get over or does it always stay with you?
I love how Vegas runs on both my desktop and laptop, but PPro "Feels" more intuitive. But as a resource hog, well, that's a given...
I'm an Indie VJ and plan to edit more on my laptop so I need a stable NLE and Vegas is much more stable and utilizes less system resources - But given that you have as much time behind Adobe's Products - if you were given the choice of only one to do your daily work - which way would you turn - SONY or Adobe?
Posted by Cliff Etzel on May 28, 2007 at 11:53 AM EST #
Vegas has a very audio-orientated sensibility and this shows with anyone who comes form an audio background where Vegas makes perfect sense. But if you have no experience of sequencers or multitrackers Vegas can feel a bit foreign. The simple tip to keep in mind is that Vegas is very timeline orientated - everything happens on the timeline, everything is accessed from the timeline. this is the opposite of PP where the timeline is little more than the arrangement and all the controls are elsewhere - palettes, windows etc.
But that said I love a great deal about PP and more often than not use AAF format to move projects between PP and Vegas to take advantages of each. On PP side its Titling, Source Window, Media Encoding and Application Integration that are awesome and above Vegas. On the Vegas side its format flexibility, efficiency, audio, real time performance and compositing that stand above PP. My perfect NLE is 50% of each slammed together :)
Posted by Mike Jones on May 28, 2007 at 07:40 PM EST #
Posted by Mike Jones on May 28, 2007 at 07:49 PM EST #
I haven't had any formal training outside of the Total Training Series for Premiere Pro.
I find that I have used Premiere Pro out of regards for how it operates. The plugins available for PPro far exceed what Vegas has - but in reality, the only ones I really used are Steadymove and Film looks. I VERY rarely work in After Effects - I'm more of a down to earth cuts and dissolves shooter/editor specifically targeting Video Journalism/doc shooting.
I don't want to have to work in two different NLE's since it only convolute's the editing process - I have both production suites from Adobe and SONY - I do enjoy working in Acid Pro which for me is so easy to produce loop based audio work in.
I agree with you on the Titler and source screen (I do like PPro's implementation of these two features). Those two things are the only changes I have requested. The upcoming 64bit version of Vegas slated for later this year I feel is going to open a whole new arena for editing - Add 10 bit color space and I'll be one happy shooter/editor.
I decided after reading your post again to go cold turkey and see if I can work in Vegas only. I have a couple of short form projects coming up and will see if I can edit and finish in Vegas7/AP4/SF9/CS1.
Posted by Cliff Etzel on May 29, 2007 at 02:06 AM EST #
I ascribe to the SoloVJ paradigm, which in theory, fits the way Vegas works. Yet I constantly run into the Macophiles who ascribe to the notion that by using a MAC and FCS 2, makes you more professional. One of the people I correspond with teaches Solo VJ workshops and has settled on FCS and macbook Pro as the only way to cut projects for the Travel Channel. Yet, from what I can see, Vegas would be a more efficient tool for this kind of thing (Editing on location and delivering under tight deadlines. Even newspapers, who are transitioning to online video content, ascribe to the Mac/FCS mantra, yet discussion forums abound with questions that are readily handled by Vegas with no afterthought.
Is Vegas the bleeding edge of digital content creation and delivery or is it the rogue non-conformist that will always take a back seat to the AAA trio???
Please contact me off my website to discuss further if possible.
Cheers mate! :)
Posted by Cliff Etzel on July 12, 2007 at 04:59 AM EST #