Mike Jones Digital Basin
cinematic media rinse cycle


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Monday Apr 14, 2008
 

3D Pre-Vis made easy - Antics v3

A new category of software tool that derives from new genres of the moving image is a rare thing but this is exactly what we have seen in recent years with Machinima and real-time 3D. Whereas NLEs and DAWs are, despite their sophistication, really just digital replications of analog processes and digital animation tools are built off the same frame-by-frame concepts of traditional animation, the real-time 3D environment of Machinima and Pre-Vis is something quite unique.

Born from the DIY ethic of gamers using the engines of computer games to 'film' in virtual real-time, Machinima is quickly evolving dedicated toolsets that cover a diverse range of applications - Machinima itself, animation and pre-visualization for traditional cinema.

The past few years have seen a host of such dedicated software systems for Machinima-based production and while many of these are in very early or beta stages of development, Antics has forged ahead and appearing to present a significantly broad and well developed toolset that includes Machinima but is more broadly about 3D pre-vis and animation in all its forms. Sensing the ever widening appeal of real-time 3D systems to a wide spectrum of creators well beyond the instigating Gamer community, Antics steers its perspective into broad territory, not afraid to defy traditional classifications of whom its toolset is for.



Read the rest of the review here.




 
 
 


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