"DVD is a Limitation for Xbox 360"
There's a great interview over at 1up with Sam Houser of Rockstar Games (makers of GTA IV), where he discusses the limitations of the DVD player and how it's going to effect the XBOX 360.1UP: Let's talk about the hardware issues. Back when GTA4 was
delayed, PS3 technical hurdles were cited as a contributing factor. I
take it those have been ironed out.
SH: I don't know what anybody's said on that stuff. I
didn't say anything, and I stay out of it.... Both machines are
absolutely fantastic, but they both come with strengths and weaknesses.
The strength of the 360 is a very, very accessible, familiar, effective
environment to work in. You're making the game from the get-go,
everyone understands its PC environment -- boom, off we go. It's pretty
good. One of the problems with the 360, and it affects games like Grand
Theft Auto if you think about how much content we put in the actual
machine, is the fact that they don't have a significantly larger
storage medium than the previous systems. It's a
slightly bigger DVD
disc.
1UP: Plus, you're not guaranteed a hard drive in every system.
SH: That's a complicated one. I met with a bunch of
the senior fellows from [Microsoft]. I said, that's kind of
complicated.... The upshot of the technical challenges we've
experienced on either the 360 or on the PS3 is [that] both companies
stepped up to the plate and have supported us in a way that was beyond
even my greedy expectations. They've been amazing. I think that the 360
is going to have to get 'round this issue we're talking about. I can
think of various ways they can do it. Hopefully, they're going to adopt
one of those in the next year or so, because it's going to become more
of an issue. If we're filling up the disc right now, where are we
going? It's not like our games are going to get any smaller. I think
that issue's on the table with a bunch of games right now. I'm sure
they'll come through with an intelligent solution.
Getting things running on the PS3 initially was challenging. I think it
was challenging for a lot of companies, but it's also a machine where,
now that we've got comfortable with it -- I don't want to say we've
cracked it, but we've got comfortable with it -- we know we can make
our games. We're at a point now where the games pretty much look
identical side by side. There's a slight difference in the way they
look. I think that's to do with really low-level technical stuff that
I'm not the guy to explain. The 360 games have a certain look to them;
PS3 games have a certain look to them. I like the way [the PS3]
renders. There's a certain kind of softness without being blurry --
some warmth to it -- and then there's a certain more clinical element
to how the 360 looks. Both have plusses and minuses. As far as I'm
concerned, they're neck and neck now. That's very much our goal; we do
not want to get in the middle of that rather heated, fervent debate....
These guys who wanna defend their systems, you know what? Good on 'em,
and let them do it. We just didn't want to give them something that
would in any way fuel it....!For the full interview, click here!
Posted at 10:47AM Apr 23, 2008
by Kevin P McAuliffe in Inform |